City: Pí-sone Sêdè

Pí-sone Sêdè

Pí-sone Sêdè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceDlzironedu Zone
RegionEndon Heath
Founded1080
Community LeaderLord Shîm
Area33 km2 (13 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation6680 m (-21033 ft)
Average Yearly Precipitation166 cm/y (65 in/y)
Population7860
Population Density238 people per km2 (604 people per mi2)
Town AuraAbjuration
Naming
Native namePí-sone Sêdè
Pronunciation/saˈlelɘ/ /ˈsone/
Direct Translation[popular; famous] [dot; spot]
Translation[Not Yet Translated]

Pí-sone Sêdè (/saˈlelɘ/ /ˈsone/ [popular; famous] [dot; spot]) is a temperate City located in the Dlzironedu Zone of the Engineer's Guild.

The name Pí-sone Sêdè is derived from the Goblin language, as Pí-sone Sêdè was founded by Hëîbê, who was culturaly Iron Elf.

Climate

Pí-sone Sêdè has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Pí-sone Sêdè receives an average of 166 cm/y (65 in/y) of precipitation, most of which comes in the form of rain during the spring. Pí-sone Sêdè covers an area of nearly 33 km2 (13 mi2), and an average elevation of 6680 m (-21033 ft) above sea level.

Overview

Pí-sone Sêdè was founded durring the late 12th century in summer of the year 1080, by Hëîbê. The establishment of Pí-sone Sêdè was somewhat plagued by a lack of willing colonists, leading to Hëîbê electing to pay people to resettle in Pí-sone Sêdè.

Pí-sone Sêdè was built using the conventions of Iron Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Pí-sone Sêdè is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Pí-sone Sêdè is is constructed arround a semi-circular premissive cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Pí-sone Sêdè's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Pí-sone Sêdè hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Pí-sone Sêdè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Pí-sone Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Pí-sone Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Pí-sone Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Pí-sone Sêdè's parks.

Pí-sone Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Pí-sone Sêdè.

Pí-sone Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Pí-sone Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Pí-sone Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Pí-sone Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Pí-sone Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Pí-sone Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Pí-sone Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Pí-sone Sêdè's public wards, blessings, and other arcane systems.

Pí-sone Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Pí-sone Sêdè's grid is powered by mana accumulators.

Pí-sone Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Pí-sone Sêdè has a first rate hospital which caters to anyone in need of long term medical care.

Pí-sone Sêdè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Pí-sone Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Pí-sone Sêdè's natural decorations nor waterways.

Pí-sone Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Pí-sone Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Pí-sone Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Pí-sone Sêdè's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, summer is long in Pí-sone Sêdè.

The Gremlin near Pí-sone Sêdè are known to be a mutant strain of the creature.

Pí-sone Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Mysticism energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 24
  • Farm Laborer: 41
  • Hunters: 29
  • Milk Maids: 21
  • Ranchers: 10
  • Ranch Hands: 18
  • Shepherds: 20
    • Farmland: 31833 m2
    • Cattle and Similar Creatures: 1965
    • Poultry: 23580
    • Swine: 1572
    • Sheep: 78
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 786

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 16
  • Bookbinders: 9
  • Buckle-makers: 10
  • Cabinetmakers: 17
  • Candlemakers: 29
  • Carpenters: 22
  • Clothmakers: 23
  • Coach and Harness Makers: 8
  • Coopers: 20
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 16
  • Farrier: 50
  • Furriers: 5
  • Glassworkers: 25
  • Gunsmiths: 17
  • Harness-Makers: 7
  • Hatters: 15
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 19
  • Locksmiths: 8
  • Matchstick makers: 11
  • Musical Instrument Makers: 11
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 10
  • Plasterers: 10
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 15
  • Scabbardmakers: 17
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 29
  • Tailors: 47
  • Tanners: 10
  • Upholsterers: 11
  • Watchmakers: 10
  • Weavers: 25
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 10
  • Booksellers: 12
  • Butchers: 21
  • Chandlers: 18
  • Chicken Butchers: 21
  • Entrepreneurs: 8
  • Fine Clothiers: 19
  • Fishmongers: 21
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 30
  • Spice Merchants: 10
  • Wine-sellers: 15
  • Wheelwright: 12
  • Woodsellers: 7

Service workers

  • Bakers: 41
  • Barbers: 34
  • Coachmen: 11
  • Cooks: 27
  • Doctors: 15
  • Gamekeepers: 12
  • Grooms: 6
  • Hairdressers: 26
  • Healers: 24
  • Housekeepers: 24
  • Housemaids: 49
  • House Stewards: 21
  • Inns: 7
  • Laundry maids: 13
  • Maidservants: 25
  • Nursery Maids: 14
  • Pastrycooks: 29
  • Restaurateur: 34
  • Tavern Keepers: 34

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 16
  • In-Town Couriers: 17
  • Long Haul Couriers: 17
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 20
  • Millers: 16
  • Miners: 19
  • Oilmen and Polishers: 12
  • Postmen: 16
  • Pure Finder: 10
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 23
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 9
  • Alchemist: 11
  • Clerk: 16
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 8
  • Mages: 5
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 10
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 5
  • Exorcist: 18
  • Fixers: 9
  • Kami Clerk: 14
  • Landlords: 14
  • Lawyers: 9
  • Legend Keepers: 13
  • Militia Officers: 71
  • Monks, Monastic: 22
  • Monks, Civic: 22
  • Historian, Oral: 18
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 19
  • Priests: 31
  • Rangers: 10
  • Rat Catchers: 11
  • Scholars: 12
  • Spiritualist: 14
  • Slayers: 4
  • Storytellers: 33
  • Military Officers: 29

Cottage Industries

  • Brewers: 23
  • Comfort Services: 27
  • Enchanters: 8
  • Herbalists: 9
  • Jaminators: 26
  • Needleworkers: 24
  • Potters: 12
  • Preserve Makers: 26
  • Quilters: 11
  • Seamsters: 35
  • Spinners: 22
  • Tinker: 8
  • Weaver: 20

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 11
  • Costumers: 4
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 21
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 7
  • Wood Carvers: 27
  • Writers: 30

Produce Industries

  • Butter Churners: 28
  • Canners: 21
  • Cheesmakers: 25
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 13
  • Smokers: 9
  • Stockmakers: 8
  • Tobacconists: 12
  • Tallowmakers: 18

2884 of Pí-sone Sêdè's population work within a Foundational Occupation.

4348 of Pí-sone Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 628 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Pí-sone Sêdè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Almost every community has some problem with bandits and highwaymen, but Pí-sone Sêdè is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a lance of Abjuration, an a lance imbued with potent amounts of Abjuration energies was created in Pa̋ngy Haw̌wr Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History